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What every programmer should know about memory

by Leandro Lucarella on 2010- 06- 01 23:53 (updated on 2010- 06- 01 23:53)
tagged book, cache, en, memory, programming, ulrich drepper, vm - with 0 comment(s)

This LWN large article looks like a very interesting read (specially for people like me that have a very vague idea about modern memory systems):

Ulrich Drepper recently approached us asking if we would be interested in publishing a lengthy document he had written on how memory and software interact. We did not have to look at the text for long to realize that it would be of interest to many LWN readers. Memory usage is often the determining factor in how software performs, but good information on how to avoid memory bottlenecks is hard to find. This series of articles should change that situation.

The original document prints out at over 100 pages. We will be splitting it into about seven segments, each run 1-2 weeks after its predecessor. Once the entire series is out, Ulrich will be releasing the full text.

The full paper in PDF format is also available.

The Coral Content Distribution Network

by Leandro Lucarella on 2010- 01- 14 00:24 (updated on 2010- 01- 14 00:24)
tagged cache, content distribution network, coral, en, papers, proxy - with 0 comment(s)

What is Coral?

Coral is a free peer-to-peer content distribution network, comprised of a world-wide network of web proxies and nameservers. It allows a user to run a web site that offers high performance and meets huge demand, all for the price of a $50/month cable modem.

Publishing through CoralCDN is as simple as appending a short string to the hostname of objects' URLs; a peer-to-peer DNS layer transparently redirects browsers to participating caching proxies, which in turn cooperate to minimize load on the source web server. Sites that run Coral automatically replicate content as a side effect of users accessing it, improving its availability. Using modern peer-to-peer indexing techniques, CoralCDN will efficiently find a cached object if it exists anywhere in the network, requiring that it use the origin server only to initially fetch the object once.

One of Coral's key goals is to avoid ever creating hot spots in its infrastructure. It achieves this through a novel indexing abstraction we introduce called a distributed sloppy hash table (DSHT), and it creates self-organizing clusters of nodes that fetch information from each other to avoid communicating with more distant or heavily-loaded servers.

Seems like a nice project, just append to the domain of the page you want to see and that's it. Try it with this very same blog ;)