This is a simple example illustrating the usage with a mix of C-like callbacks and function object callbacks.
#include <eventxx>
#include <iostream>
#include <csignal>
 
struct handler
{
        int i;
        {
                std::cout << ++i << " interrupts, ";
                if (i < 5) std::cout << "keep going...\n";
                else
                {
                        std::cout << "done!\n";
                }
        }
};
 
void timer_handler(int, short, void*)
{
        std::cout << "Press Ctrl-C 5 times to quit.\n";
}
 
int main()
{
        handler h(d);
        return 0;
}
 
type
Type of events.
Definition: eventxx:192
 
Event dispatcher.
Definition: eventxx:549
 
int dispatch(int flags=0)
Main dispatcher loop.
Definition: eventxx:764
 
int exit(const time &to=time())
Exit the dispatch() loop.
Definition: eventxx:778
 
void add(basic_event &e, int priority=DEFAULT_PRIORITY)
Adds an event to the dispatcher.
Definition: eventxx:588
 
Signal event object.
Definition: eventxx:425
 
Time used for timeout values.
Definition: eventxx:111
 
This is the specialization of eventxx::timer for C-style callbacks.
Definition: eventxx:395